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[R] Wii
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[D] VC Arcade
[H] Wii Channels
[G] GameCube
[F] NES/Famicom
[J] Super NES/Famicom
[N] Nintendo 64
[L] Sega Master System
[M] Genesis/Mega Drive
[E] NeoGeo
[C] Commodore 64
[X] MSX
[P] TurboGraFX-16
[Q] TurboGraFX-CD
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Gecko Codetype Documentation
This Gecko Codetype Documentation based on work from: kenobi, Nuke, Link, Brkirch, dcx2, Skiller, wiiztec, hetoan2, Romaap, mugwhump, and James0x57.
Store Gecko Register at
Store Gecko Register at
Pseudo Code
Store Gecko Register at
Examples
Store Gecko Register at
All Gecko Codetypes
Direct Ram Writes
8 bits
16 bits
32 bits
String
Serial
If Codes
32 bits if Equal
32 bits if Not Equal
32 bits if Greater
32 bits if Lower
16 bits if Equal
16 bits if Not Equal
16 bits if Greater
16 bits if Lower
Base Address
Load into
Set to
Store at
Next Code's Location
Pointer Address
Load into
Set to
Store at
Next Code's Location
Flow Control
Set Repeat
Execute Repeat
Return
Goto
Gosub
Gecko Register
Set grN to
Load into grN
Store grN at
grN/Direct Value Ops
grN Ops
Memory Copy 1
Memory Copy 2
grN If Codes
16 bits if Equal
16 bits if Not Equal
16 bits if Greater
16 bits if Lower
Counter If Codes
16 bits if Equal
16 bits if Not Equal
16 bits if Greater
16 bits if Lower
ASM Codes
Execute
Insert
Create Branch
Other
On/Off Switch
Address Range Check
Full Terminator
Endif (+else)
End of Codes
Gecko 1.8+ Only
Insert ASM + Checksum
(If) Search, Set Pointer
Appendix
Codetypes in depth
This Page and Source Code © Copyright 2008-2014,
James Atherton
. All content is property of their original creators and may be removed by them at any time.