ARCentral.net
TimeSplitters 2 [GTSE4F]

Air Walk (Moon Jump v2.9b) [James0x57]
04401BB8 3D88888D
04401BBC BD88888D
04051558 483B05C4
04401B1C 3DE08040
04401B20 61EF1BC0
04401B24 906F0008
04401B28 80630000
04401B2C 3FA08030
04401B30 63BD8423
04401B34 1DC30084
04401B38 7DDD70AE
04401B3C 280E0040
04401B40 40820024
04401B44 C38FFFF8
04401B48 48000008
04401B4C C38FFFFC
04401B50 7DC379AE
04401B54 806F0008
04401B58 C3A300F4
04401B5C FC1DE02A
04401B60 4800003C
04401B64 280E0080
04401B68 4182FFE4
04401B6C 280E0020
04401B70 40820008
04401B74 7DC379AE
04401B78 7DCF18AE
04401B7C 2C0E0040
04401B80 4182000C
04401B84 2C0E0080
04401B88 40820008
04401B8C 48000014
04401B90 806F0008
04401B94 D00300F4
04401B98 48000014
04401B9C D00300F4
04401BA0 806F0008
04401BA4 81CF000C
04401BA8 91C30158
04401BAC 4BC4F9B0
Notes: A=rise, B=fall, X=Normal **Players must be plugged into corresponding
controller ports.** Rising and falling automaticly locks your Z coordinate
to wherever you stop. Pressing X will return you to the ground and unlock
the Z coordinate therefore, restoring normality. You'll have fun with it. ^_^

Plasma Autorifle and Minigun don't overheat p1 [James0x57]
2A308422 FF000000
48000000 804013C8
DE000000 80008180
120004DC 00003F44
E2000002 80008000
Note: Player 1 must use a controller plugged into the
first controller port on the GameCube.

Plasma Autorifle and Minigun don't overheat p2 [James0x57]
2A3084A6 FF000000
48000000 804013CC
DE000000 80008180
120004DC 00003F44
E2000002 80008000
Note: Player 2 must use a controller plugged into the
second controller port on the GameCube.

Plasma Autorifle and Minigun don't overheat p3 [James0x57]
2A30852A FF000000
48000000 804013D0
DE000000 80008180
120004DC 00003F44
E2000002 80008000
Note: Player 3 must use a controller plugged into the
third controller port on the GameCube.

Plasma Autorifle and Minigun don't overheat p4 [James0x57]
2A3085AE FF000000
48000000 804013D4
DE000000 80008180
120004DC 00003F44
E2000002 80008000
Note: Player 4 must use a controller plugged into the
fourth controller port on the GameCube.

Can Select The Gothic Tileset (4) [James0x57]
042C0074 00000004
The Gothic Tileset in MapMaker is called 4.

All Guns In All Modes [James0x57]
04124550 48000004
0404DD50 60000000
C22791F0 0000000A
3CC08040 60C613C8
3926000C 80A60000
2C050000 41820034
38A50A3F 38E000FF
3905006C 7C054000
41820010 38A50004
98E50000 4BFFFFF0
7C064800 4182000C
38C60004 4BFFFFC4
4E800020 00000000
Freezes if you pull out a gun that's not loaded in story mode.

Mission Complete codes by Jay007 and James0x57:

Mission 1 - Siberia [James0x57]
082CB0DF 00000005
000A0024 00000000

Mission 2 - Chicago [James0x57]
082FE917 00000005
000B0024 00000000

Mission 3 - Notre Dame [James0x57]
082FAC87 00000005
00070024 00000000

Mission 4 - Return To Planet X [James0x57]
082DC6CF 00000005
00070024 00000000
002DC6DB 00000005

Mission 5 - Neo Tokyo [James0x57]
082F68F7 00000005
00090024 00000000

Mission 6 - Wild West [James0x57]
082D3717 00000005
00070024 00000000

Mission 7 - Atom Smasher [James0x57]
082C572B 00000005
00060024 00000000

Mission 8 - Aztec Ruins [James0x57]
082F317F 00000005
00040024 00000000

Mission 9 - Robot Factory [James0x57]
082E5E6F 00000005
00070024 00000000

Mission 10 - Space Station (Collect Crystal) [James0x57]
082C0D57 00000005
00040024 00000000

Loaded Player Size Mods:

1st Loaded Player [James0x57]
48000000 804013C8
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

2nd Loaded Player [James0x57]
48000000 804013CC
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

3rd Loaded Player [James0x57]
48000000 804013D0
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

4th Loaded Player [James0x57]
48000000 804013D4
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

5th Loaded Player [James0x57]
48000000 804013D8
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

6th Loaded Player [James0x57]
48000000 804013DC
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

7th Loaded Player [James0x57]
48000000 804013E0
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

8th Loaded Player [James0x57]
48000000 804013E4
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

9th Loaded Player [James0x57]
48000000 804013E8
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

10th Loaded Player [James0x57]
48000000 804013EC
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

11th Loaded Player [James0x57]
48000000 804013F0
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

12th Loaded Player [James0x57]
48000000 804013F4
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

13th Loaded Player [James0x57]
48000000 804013F8
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

14th Loaded Player [James0x57]
48000000 804013FC
DE000000 80008180
12001338 0000XXXX
E2000001 80008000

Loaded Player Size Mod Values
3F00 - .5x
3F80 - 1x
4000 - 2x
4080 - 4x
40C0 - 6x
4100 - 8x
4120 - 10x
Eye level doesn't change. If you're trying to kill a large enemy, aim for the gut as it's the only vulnerable spot. Don't write values much smaller than half else it will freeze. The values are not exactly 1x size or 10x size but they are close to that approximation. '2nd player loaded' means if player 2 is not present and player 1 is, the first enemy will be the specified size.

Start Demo [James0x57]
283B7AF8 00000404
043ECEB4 00000000
E2000001 80008000
Hold X + D-pad down while entering the 1st game menu. (the number of players menu)

97% of Environment/Items Textures Not Loaded [James0x57]
043EE6CC 00000000

Most In Game Textures Replaced With Ammo From Guns [James0x57]
0424AC34 60000000
Using more than one texture mod yields different results.

Menu & Text Textures Are Different [James0x57]
04223EAC 60000000
Using more than one texture mod yields different results.

Infinite Ammo/No Reloads [Codejunkies]
04122D9C 60000000
04122D70 60000000

Infinite Health Story/Challenge [Codejunkies]
0401E5C8 2C1E0000
0401E5CC 4082005C
0401E5D0 60000000
0401E5D4 FC200090

Infinite Health Arcade Mode [Codejunkies]
0401F6E4 2C1F0000
0401F6E8 4082005C
0401F6EC 60000000

All Cut Scenes [Codejunkies]
0461435C FFFFFFFF

All Story Levels [Codejunkies]
04614360 FFFFFFFF

All Challenge Levels [Codejunkies]
04614378 FFFFFFFF

Full Gallery [Codejunkies]
04614364 FFFFFFFF
02614388 0005FFFF
02614398 0003FFFF

R+A To Freeze Timer [Codejunkies]
283B7AF8 00000120
041504E0 60000000
E2000001 80008000

R+B To Restart Timer [Codejunkies]
283B7AF8 00000220
041504E0 7C030214
E2000001 80008000
Download txtCreate GCT

This Page and Source Code © Copyright 2008-2014, James Atherton. All content is property of their original creators and may be removed by them at any time.